We are going to work in Blender 2.8, which can be downloaded here.
In this course we will work on static scenes (animations are covered in the course Computer graphics (3)) and we will focus on the three parts -- illumination, materials and textures.
In the first part we will fly through the basics of Blender. As you may have alredy known, in the newest version 2.8x the interface is compeletely reworked. In my opinion, it is more user friendly and intuitive. However, if you were used to work in the older versions (2.7x), the transition to the new version should be smooth and without complications.
Keep the following links while working on your assignments:
This assignment is optional! The aim of the assignment is to practice the basic work in Blender. Your task is to create a simple scene of a house and its surroundings. The scene contains separate objects as follows:
Walls -- create the foundations of an L-shaped house, which is modelled using the cube and extrude tools
Roof -- the house has a saddle roof (A-shaped) all parts of the roof are created as one object (you need to create it in the edit mode)
Windows and doors -- these are the scaled cubes, which are placed on the walls of the house
Grass -- is represented by a plane
Flower bush -- flowers are represented as spheres, the bush shoud have an irregular shape based on the sphere
Car -- import a model of a car (File > Import > (suitable extension)). Use the free repositories to get the model of the car and scale it appropriately to the scene
Each object should be of distinct color, which is adjusted by going to the Materials Tab > Add new material > Change the base color.
Submit the blender file to the following form until 3 May 2020: