In this course we will work on static scenes (animations are covered in the course Computer graphics (3)) and we will focus on the three parts -- illumination, materials and textures.
In the first part we will fly through the basics of Blender. As you may have alredy known, in the newest version 2.8x the interface is compeletely reworked. In my opinion, it is more user friendly and intuitive. However, if you were used to work in the older versions (2.7x), the transition to the new version should be smooth and without complications.
Keep the following links while working on your assignments: Now, we will get through the several tutorials. Additional notes are always included under the video.
Navigation
- There is a new interesting gizmo feature, which allows you to navigate through the scene. However, the old way (using the mouse buttons in the viewport) works as well.
- We are going to use the perspective view.
- Also, there are more useful viewports modes for modelling: Num1, Num3 -- side views, Num7, Num9 -- top/bottom view
Interface
- We will use primarily Layout, Shading and UV editing workspaces on this course.
- Also we will not be working with blue tabs, i. e. Modifiers, Particles, Physics and Object constraints .
Select/Transform
- It is very useful to get used to the hotkeys for affine transforms (it really saves time). Moreover in this version, these are beatifully visualized.
- I hope, everyone knows how affine transforms work 😁
Add/Delete
- I guess this one does not need any additional comments.
Editing meshes
Here is a good explanation of how to work with meshes and how to edit them. Specifficaly, focus on the extrude tool, which is a very powerful editing tool.
link Creating meshes
link Object/Edit mode -- important!
link Mesh selection
link Extrude -- important!
link Loop cut
link Bevel tool -- optional
link Knife tool -- optional
link Object/Edit mode -- important!
link Mesh selection
link Extrude -- important!
link Loop cut
link Bevel tool -- optional
link Knife tool -- optional